Papervision3D 2.0 Inverse Kinematics through Law of Cosine
For work mouse3d need some mesh(thanx Andy Zupko for
dragging3d example). I used one dragPlane to move arm and second to rotate on yAxis.
Thanks Paul Ortchanian for understand how to
implements law of cosine with points.
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12.03.2008. 23:21
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C4RL05 19.03.2008. 17:04
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